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people:apple [2012/08/25 13:36] rim |
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- | ====== Why I won't be Buying Any More Apple Products (in the foreseeable future) ====== | ||
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- | Firstly I should make it clear that I am not anti-Apple per se. Rather the reverse. | ||
- | My first personally-owned computer was a 512K Mac bought in 1985. I still have it. | ||
- | At all times since then, my primary computer has been a Macintosh (with one brief | ||
- | excursion onto a Lisa running the MacOS compatibility mode in the late 1980s). I'm | ||
- | typing this on my current main machine, an 11" MacBook Air. They are good products. | ||
- | If this were the only issue, I'd probably still be buying them. In my view, that's | ||
- | what Apple should be continuing at: being creative, having the best systems because | ||
- | they move fastest and design best, and leaving it to the market to sort it out. That's | ||
- | something they stopped doing in the late 1980s and early 1990s, losing their focus, | ||
- | emphasising short-term profitability rather than long-term quality - | ||
- | and look what happened. It was only when Steve Jobs returned and re-introduced their | ||
- | focus on perfection that their market position recovered. | ||
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- | However I also care about the future of computing. In particular, I care about the | ||
- | chilling effects of dubious software patents. The issue is, the validity of patents | ||
- | depends on the obviousness of a particular idea to an 'ordinary practitioner skilled | ||
- | in the art'. I think it's clear, in the context of the apple user interface patents, | ||
- | that the the relevant group of 'ordinary pracitioners' in the mid-2000s was PhD-level | ||
- | researchers in user interface design. Sounds too high level? Actually, I don't think | ||
- | that's the case. Nobody else was doing touch screen interface work at that time - | ||
- | nobody else had the resources to do so. And therein lies the problem. What is obvious | ||
- | to people of that level of expertise may not be so obvious to lay juries or patent | ||
- | examiners. They may not be able to put themselves in the position of the relevant | ||
- | group of practitioners; and more important, they may be bamboozled by technical | ||
- | details which are not the substance of the patent. | ||
- | |||
- | Let me put it clearly. I have personally examined some of the most important | ||
- | patents at issue. I can put myself back into the knowledge I had in the mid 2000s: with | ||
- | an ordinary general knowledge of that time (i.e. knowledge that multi-touch screens | ||
- | were possible, combined with a general awareness - not even a practitioner-level | ||
- | knowledge - of the HUI research of the time), combined with a reasonable ability to | ||
- | think about the implications (i.e. what one would expect of any PhD level researcher). | ||
- | Let's take as an example the so-called pinch-to-zoom patent. | ||
- | I believe that the ideas behind this patent were obvious to such a practitioner. | ||
- | The detailed knowledge of how to do it (the required drivers and hardware) weren't obvious | ||
- | (and indeed vary from device to device). | ||
- | I would have no | ||
- | objection whatever if Apple had patented that. But of course, such a patent would be | ||
- | easy to avoid simply by doing the drivers and hardware a different way. | ||
- | |||
- | But that isn't | ||
- | what Apple has patented. What it has patented is the mapping of particular real-world | ||
- | gestures to multi-touch-screens. The idea of mapping real-world gestures to particular | ||
- | technologies was ancient at the time, so there was no innovation in that. The innovations | ||
- | were not in real-world gestural innovations (we had all used pinching or rotational motions | ||
- | to indicate physical world changes long before Apple's patents, and we had all used | ||
- | pausing a moment and then resizing again to indicate continuing the motion - for example, | ||
- | indicating really, really tiny by squeezing then moving the fingers out and re-squeezing). | ||
- | So Apple couldn't - and didn't - claim to invent the real-world gestures. What Apple | ||
- | appears to me to claim as its innovation is mapping some specific gestures to multi- | ||
- | touch screens. And that's what seems to me obvious: that these would be informative gestures, | ||
- | that they could be mapped to a multi-touch screen, and what the resulting touch-screen gestures | ||
- | would be. The specific forms of the gestures | ||
- | result not from any great inspiration, but from the obvious restrictions resulting from | ||
- | mapping from a 3D world to a 2D one. It isn't just obvious now with hindsight, it was | ||
- | clearly obvious at the time. That's precisely why the gestures seem natural: they are | ||
- | the natural analogues of the 3D ones. And that's precisely why everyone is fighting | ||
- | about them - if there were other equally natural 2D abstractions from the 3D gestures, | ||
- | the competitors would use them. | ||
- | |||
- | This is not to take credit from Apple: they recognised that a library of such gestures, | ||
- | combined with a consistent UI, would make a great piece of hardware that would sell a motza. | ||
- | They also recognised that multi-touch, rather than single-touch, screens were the way of | ||
- | the future. Those were strokes of marketing genius. They deserved all the credit (and the | ||
- | corresponding income) that they generated. But they were marketing insights. They weren't | ||
- | patentable contributions to technology, and they shouldn't be protected by distorting patent law. | ||
- | |||
- | Bottom line, I can't support the decision of Apple, either to lodge these patents or | ||
- | to attempt to enforce them. I think it's bad for the future of the computing world. | ||
- | Equally important, I think it's bad for the future of Apple: it diverts them from their | ||
- | real strengths. Apple, please put your efforts into the next device, not into protecting the | ||
- | last. That has generally been your strength. Think back to the early 2000s. You could have | ||
- | put your efforts into protecting your ipod market. Most market analysts thought you should. | ||
- | Just as they thought Nokia should protect its symbian market by crippling maemo devices. | ||
- | You didn't follow that view, and bet the farm on supplanting ipod with iphone, while Nokia | ||
- | played it cautious... | ||
- | |||
- | Bottom line for me: any Apple purchase I might make in future would provide support | ||
- | for Apple's current patent litigation direction. I think it's wrong. Therefore I won't be making | ||
- | such purchases. Fortunately, these days, there are any number of good (and probably safer) | ||
- | [[linux:distros|linux distros]] to choose from. | ||
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